Monster Match (2002)

ag.gameitem.AGID:
Spielzeit: 10
Mindestalter: 6
Spieleranzahl:
2 - 4
ag.gameitem.publisher:
Ravensburger
Spiel-Designer:
Gilbert Obermair
Künstler:
Andreas Härlin,
Joachim Krause
Mechaniken:
Pattern Recognition
Beschreibung
A jar with seven marbles (3 blue, 2 yellow, 2 red) is shuffled, so the marbles end up in a hexagonal shaped pattern. 36 tiles are on the table, each one showing one of the patterns.
Whoever finds the right pattern tile first scores points, and then the jar is shuffled again.
A jar with seven marbles (3 blue, 2 yellow, 2 red) is shuffled, so the marbles end up in a hexagonal shaped pattern. 36 tiles are on the table, each one showing one of the patterns.
Whoever finds the right pattern tile first scores points, and then the jar is shuffled again.
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-25 00:39:16.672